
Balder Verdandi
Czerka. The Methodical Alliance
12
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Posted - 2012.05.23 15:08:00 -
[1] - Quote
Using what I posted on another thread, and expanding on it ....
So far, I'm fine with most of the stuff this new patch brought but this inventory system is the most horrible part of the patch.
Mining operations: If you've ever held a mining op that:
- Used jet-cans tractored in by a Rorqual or Orca - Dumping directly into the cargo bay on an Orca - Dumping from an Orca into a Rorqual,
this was incredibly easy to do, and is now incredibly painful. You really need multiple windows for doing these operations and its obvious that whomever came up with this design hasn't spent hours in a belt or mining out the ABC's of an anom. What makes this worse is having inventory in the system you're mining in; there is NO reason why I need to see whats in a station that is tens of AU away from me while I'm in a mining operation.
Looting wrecks: This should be super easy with two clicks (open cargo, loot all button) but it's now just madness. I don't want to open an inventory control panel (and wait for it to load) while looting wrecks. All I need to see is the cargo hold of the wreck that I'm looting, not everything I have in system. This not only applies to belt ratting, but running a Noctis through a plex to get all the goodies and T2 salvage. Again, I don't want to fill my screen with stuff I don't need to see while running a salvage operation nor do I want to close the cargo hold of a looted wreck when before it auto-closed, or have it auto-default back to my cargo hold.
Corp Hangars: Moving things like blueprints in/out of a corp hangar to research using the corp lab (or corp assets in general) are painful. There is no reason why I need to open my entire inventory, then open (shift+click) on the specific corp hangar, then open (another shift+click) the container with my blueprints, and then struggle with now open containers/corp hangar that will reset their size every session change because they are now hidden behind a single massive inventory control panel. Double clicking was much easier.
Session Resets: When I open my cargo hold, drone bay, station container, anchored container, Corp Hangar, or my friend's corp bay in his Orca, I don't want to deal with resizing it every single time I need to open it. I have different sizes for each window based on what action each item provides me, whether its dumping ammo into my hold, adding/removing drones, or just trying to keep track of minerals or blueprints. I have tried clearing my cache and this does not work.
Double Clicking: Wow. I thought this was a feature, not a flaw of the game. I used to double click a ship to easily open it's cargo bay while in station and instead I end up getting into a ship. And the ship disappears? Seriously? It needs to show up as an active ship. Also, double clicking a station container doesn't open a new window. I need the ability to have multiple windows open (and have them remember where they opened and what size) without this struggle.
POS Management: There is absolutely NO need to see all the offensive and defensive hardware (missile/gun/laser arrays, shield emitters, etc.) of a POS when I open the cargo hold on my ship to pick up blueprint copies, or drop off fuel blocks. This also applies to POS moon mining, POS corporate hangars, POS silos, and POS labs.
Pricing: I'm primarily an industrialist, so I know how to use the market history tools already available in the market view. Where is the need to know how much my ships cost, or how much various sizes and quantities of ammo cost? This makes no sense because if I have missiles mixed with hybrid ammo, you're now making "apples + oranges = ISK" and its no longer an accurate representation of each items value.
If this UI actually added any benefit I would sing its praises, instead it has now made things incredibly difficult for me that were once very simple.
I don't stab people in the back. -áWhen you do, you miss the look on their face and that's priceless. |